/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.templates.zone;

import com.aionengine.gameserver.configs.main.WorldConfig;
import com.aionengine.gameserver.dataholders.DataManager;

/**
 * @author Rolandas
 */
public class WorldZoneTemplate extends ZoneTemplate {

    public WorldZoneTemplate(int size, Integer mapId) {
        float maxZ = Math.round((float) size / WorldConfig.WORLD_REGION_SIZE) * WorldConfig.WORLD_REGION_SIZE;
        points = new Points(-1, maxZ + 1);
        Point2D point = new Point2D();
        point.x = -1;
        point.y = -1;
        points.getPoint().add(point);
        point = new Point2D();
        point.x = -1;
        point.y = size + 1;
        points.getPoint().add(point);
        point = new Point2D();
        point.x = size + 1;
        point.y = size + 1;
        points.getPoint().add(point);
        point = new Point2D();
        point.x = size + 1;
        point.y = -1;
        points.getPoint().add(point);
        zoneType = ZoneClassName.DUMMY;
        mapid = mapId;
        flags = DataManager.WORLD_MAPS_DATA.getTemplate(mapId).getFlags();
        setXmlName(mapId.toString());
    }

}
